Infinium
Role: Programmer & Game Designer
Timeline: 2 Months (Two-Person Team)
Tech Stack: [Unity] [C#]

The main dashboard displaying room risk assessments.
Core Mechanics Programmed
- Resource Management System: Engineered the "Infinium Carrier" logic, requiring units to dynamically draw power from a shared, moving source on the grid.
- Turn-Based State Machine: Built a robust turn-based game loop handling unit mobilization, immobilization states, and action economies.
- Grid-Based Movement: Programmed the tactical grid and pathfinding systems allowing players to use the environment to their advantage.