Nova Strike

Role: Programmer & Game Designer
Timeline: 3 Months (Two-Person Team)
Tech Stack: [Unity] [C#]


ClutterLens Home Screen

The main dashboard displaying room risk assessments.


Core Mechanics Programmed

  • Resource Management System: Engineered the "Infinium Carrier" logic, requiring units to dynamically draw power from a shared, moving source on the grid.
  • Turn-Based State Machine: Built a robust turn-based game loop handling unit mobilization, immobilization states, and action economies.
  • Grid-Based Movement: Programmed the tactical grid and pathfinding systems allowing players to use the environment to their advantage.

Designed & Built by Simon Ha