Sea of Shadows

Role: Programmer & Game Designer
Timeline: 3 Months (Remote Game Jam, Team of 4)
Tech Stack: [Unity] [C#]


Sea of Shadows Gameplay

Core Mechanics Programmed

  • Rogue-lite Upgrade System: Engineered a randomized loot and passive upgrade pool that dynamically alters player stats and abilities between stages.
  • Action Combat Controller: Built a fluid, responsive 2D combat system with state-driven enemy AI.
  • [FILL THIS IN: Add one more technical bullet point about level generation, UI, or saving data]

Designed & Built by Simon Ha