Sea of Shadows
Role: Programmer & Game Designer
Timeline: 3 Months (Remote Game Jam, Team of 4)
Tech Stack: [Unity] [C#]
Core Mechanics Programmed
- Rogue-lite Upgrade System: Engineered a randomized loot and passive upgrade pool that dynamically alters player stats and abilities between stages.
- Action Combat Controller: Built a fluid, responsive 2D combat system with state-driven enemy AI.
- [FILL THIS IN: Add one more technical bullet point about level generation, UI, or saving data]
